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Introductory

Macromedia Flash MX Production Techniques
Based on author MD Dundon's popular multimedia course curriculum, is for designers and developers who want a concept-based approach to learning production techniques for Macromedia Flash MX.
Macromedia Flash MX 2004 for Windows and Macintosh: Visual QuickStart Guide
Whether you're brand new to the world of Flash development or a veteran chomping at the bit to take advantage of all the latest features, this task-based guide will have you creating high-impact, interactive Web sites in no time.
Intermediate

Macromedia Flash MX Advanced Visual Quick Pro Guide
Whether you're a Flash pro looking to get up to speed quickly on this latest release or a novice eager to tap the power of MX for the first time, the task-based visual approach of this Visual QuickStart Guide is just what you need to make the most out of Flash MX.
ActionScripting in Flash MX
Tap into the full power of Flash MX by learning how and when to employ ActionScripting. The book is structured into 2 parts. In the Foundation section readers learn general programming theory and how it applies to Flash. Then the book progresses through more complex Flash ActionScripting applications.
ActionScript for Flash MX: The Definitive Guide
This is the one book no serious Flash developer should be without. Hundreds of new code examples show new Flash MX techniques in the real world: how to draw circles, save data to disk, convert arrays to onscreen tables, create reusable components, and preload variables, XML, and sounds.
Macromedia Flash MX Game Design Demystified
Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games.
Advanced

Flash MX 2004 Actionscript Bible
The bestselling guide to Macromedia Flash, the leading tool for creating animation and building interactive, multimedia Web sites, now fully updated and revised to cover the new release.
Essential ActionScript 2.0
This book covers ActionScript 2.0 syntax as well as object-oriented design and object-oriented programming (OOP) in this guide for ActionScript developers. The book teaches object-oriented concepts, syntax, and usage, then outlines best practices, strategies and design patterns for Flash.
Object Oriented Macromedia Flash MX
Object-Oriented Programming with ActionScript takes you beyond the level of "neat" code tricks and teaches you how to architect and implement true Macromedia Flash MX applications. You will also learn the programming theory needed to take full advantage of the object-oriented nature of ActionScript.
Code Complete
For more than a decade, Steve McConnell, one of the premier authors and voices in the software community, has helped change the way developers write code--and produce better software. Now his classic book, CODE COMPLETE, has been fully updated and revised with best practices in the art and science of constructing software.
The Object-Oriented Thought Process (2nd Edition)
The Object-Oriented Thought Process will lay the foundation in object-oriented concepts and then explain how various object technologies are used. Author Matt Weisfeld introduces object-oriented concepts, then covers abstraction, public and private classes, reusing code, and devloping frameworks.
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